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CIG
2005
IEEE
14 years 3 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
EKAW
2008
Springer
13 years 11 months ago
A Platform for Object-Action Semantic Web Interaction
Semantic Web applications tests show that their usability is seriously compromised. This motivates the exploration of alternative interaction paradigms, different from the "tr...
Roberto García, Juan Manuel Gimeno, Ferran ...
IADIS
2003
13 years 11 months ago
Reconsidering the "Software Crisis": A Study of Hypermedia Systems Development
With the advent and growth of the Web, hypermedia information systems have propagated within and beyond organizations. Much concern has been expressed about the quality of hyperme...
Michael Lang
CHI
2008
ACM
14 years 10 months ago
Dynamic knobs: shape change as a means of interaction on a mobile phone
In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype us...
André Knörig, Fabian Hemmert, Gesche J...
ICCBR
2005
Springer
14 years 3 months ago
On the Effectiveness of Automatic Case Elicitation in a More Complex Domain
Automatic case elicitation (ACE) is a learning technique in which a case-based reasoning system acquires knowledge automatically from scratch through repeated real-time trial and e...
Siva N. Kommuri, Jay H. Powell, John D. Hastings