Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
Datasets are an integral part of contemporary object recognition research. They have been the chief reason for the considerable progress in the field, not just as source of large...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Background subtraction is the first step of many video surveillance applications. What is considered background varies by application, and may include regular, systematic, or comp...
Robert Pless, John Larson, Scott Siebers, Ben West...
Analyzing, visualizing, and illustrating changes within time-varying volumetric data is challenging due to the dynamic changes occurring between timesteps. The changes and variatio...