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IE
2007
13 years 9 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
VR
2003
IEEE
178views Virtual Reality» more  VR 2003»
14 years 1 months ago
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments
This paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three m...
Anatole Lécuyer, Pascal Mobuchon, Christine...
ICRA
1999
IEEE
138views Robotics» more  ICRA 1999»
14 years 14 hour ago
Efficient Topological Exploration
We consider the robot exploration of a planar graphlike world. The robot's goal is to build a complete map of its environment. The environment is modeled as an arbitrary undi...
Ioannis M. Rekleitis, Vida Dujmovic, Gregory Dudek
CVPR
2001
IEEE
14 years 9 months ago
A Spherical Eye from Multiple Cameras (Makes Better Models of the World)
This paper describes an imagingsystem that has been designed specifically for the purpose of recovering egomotion and structure from video. The system consists of six cameras in a...
Patrick Baker, Cornelia Fermüller, Yiannis Al...
IADIS
2003
13 years 9 months ago
Connecting the Real and the Virtual World: How to Measure Digital Cities Impact
The paper introduces the concept of digital city and discusses how to assess a particular project, concerning its success in connecting the real city with its virtual counterpart....
Luis Borges Gouveia