Peripheral or ambient displays move information from the periphery to the center of human attention and back. Our research group is interested in the interaction and interface des...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
Envision the situation that high quality information and entertainment is easily accessible to anyone, anywhere, at any time, and on any device. How realistic is this vision? And ...
This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of prese...
Little treasures in nature often go unnoticed by visitors when roaming about in a national park. Ubiquitous technology with its less intrusive character may be apt to enhance this...