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PERVASIVE
2007
Springer
14 years 1 months ago
Ambient Interfaces that Motivate Changes in Human Behavior
Peripheral or ambient displays move information from the periphery to the center of human attention and back. Our research group is interested in the interaction and interface des...
Jodi Forlizzi, Ian Li, Anind K. Dey
CHI
2003
ACM
14 years 7 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
DATE
2003
IEEE
82views Hardware» more  DATE 2003»
14 years 22 days ago
Scaling into Ambient Intelligence
Envision the situation that high quality information and entertainment is easily accessible to anyone, anywhere, at any time, and on any device. How realistic is this vision? And ...
Twan Basten, Luca Benini, Anantha Chandrakasan, Me...
CHI
2004
ACM
14 years 7 months ago
Ambient agoras: InfoRiver, SIAM, Hello.Wall
This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of prese...
Thorsten Prante, Richard Stenzel, Carsten Röc...
HUC
2010
Springer
13 years 8 months ago
Surprise trips: a system to augment the natural experience of exploration
Little treasures in nature often go unnoticed by visitors when roaming about in a national park. Ubiquitous technology with its less intrusive character may be apt to enhance this...
Matthias Korn, Raghid Kawash, Lisbet Andersen