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VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
14 years 1 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
PATMOS
2000
Springer
14 years 19 days ago
Data-Reuse and Parallel Embedded Architectures for Low-Power, Real-Time Multimedia Applications
Exploitation of data re-use in combination with the use of custom memory hierarchy that exploits the temporal locality of data accesses may introduce significant power savings, esp...
Dimitrios Soudris, Nikolaos D. Zervas, Antonios Ar...
ISCAPDCS
2001
13 years 10 months ago
Performance Evaluation of a Non-Blocking Multithreaded Architecture for Embedded, Real-Time and DSP Applications
This paper presents the evaluation of a non-blocking, decoupled memory/execution, multithreaded architecture known as the Scheduled Dataflow (SDF). The major recent trend in digit...
Krishna M. Kavi, Joseph Arul, Roberto Giorgi
ACL
2009
13 years 7 months ago
An Ontology-Based Approach for Key Phrase Extraction
Automatic key phrase extraction is fundamental to the success of many recent digital library applications and semantic information retrieval techniques and a difficult and essenti...
Chau Q. Nguyen, Tuoi T. Phan
VLSID
2009
IEEE
107views VLSI» more  VLSID 2009»
14 years 9 months ago
Temperature Aware Scheduling for Embedded Processors
Power density has been increasing at an alarming rate in recent processor generations resulting in high on-chip temperature. Higher temperature results in poor reliability and inc...
Ramkumar Jayaseelan, Tulika Mitra