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JUCS
2008
118views more  JUCS 2008»
13 years 7 months ago
Enhancements of Meeting Information Management and Application for Knowledge Access and Learning Activities
: Communication processes have become increasingly important in modern working life. Organizations invest a surprisingly high amount of financial resources and employee work time i...
Christian Gütl
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 1 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICRA
2010
IEEE
165views Robotics» more  ICRA 2010»
13 years 6 months ago
Vector field SLAM
— Designing a localization system for a low-cost robotic consumer product poses a major challenge. In previous work, we introduced Vector Field SLAM [5], a system for simultaneou...
Jens-Steffen Gutmann, Gabriel Brisson, Ethan Eade,...
JKM
2006
135views more  JKM 2006»
13 years 7 months ago
Learning from the Mars Rover Mission: scientific discovery, learning and memory
Purpose Knowledge management for space exploration is part of a multi-generational effort. Each mission builds on knowledge from prior missions, and learning is the first step in ...
Charlotte Linde
DAC
2000
ACM
14 years 9 months ago
Unifying behavioral synthesis and physical design
eously demand shorter and less costly design cycles. Designing at higher levels of abstraction makes both objectives achievable, but enabling techniques like behavioral synthesis h...
William E. Dougherty, Donald E. Thomas