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MM
2000
ACM
99views Multimedia» more  MM 2000»
14 years 8 days ago
A generic late-join service for distributed interactive media
In this paper we present a generic late-join service for distributed interactive media, i.e., networked media which involve user interactions. Examples for distributed interactive...
Jürgen Vogel, Martin Mauve, Werner Geyer, Vol...
EH
2004
IEEE
149views Hardware» more  EH 2004»
13 years 11 months ago
Organization of the Information Flow in the Perception-Action Loop of Evolved Agents
Sensor evolution in nature aims at improving the acquisition of information from the environment and is intimately related with selection pressure towards adaptivity and robustnes...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...
JVCA
2006
127views more  JVCA 2006»
13 years 7 months ago
A motion capture-based control-space approach for walking mannequins
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
Julien Pettré, Jean-Paul Laumond
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
IEEECIT
2010
IEEE
13 years 6 months ago
Introducing Hardware-in-Loop Concept to the Hardware/Software Co-design of Real-time Embedded Systems
—As the need for embedded systems to interact with other systems is growing fast, we see great opportunities in introducing the hardware-in-the-loop technique to the field of ha...
Dogan Fennibay, Arda Yurdakul, Alper Sen