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» Exploring Human Visualization of Computer Algorithms
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CVPR
1998
IEEE
14 years 10 months ago
Video Scene Segmentation via Continuous Video Coherence
In extended video sequences, individual frames are grouped into shots which are defined as a sequence taken by a single camera, and related shots are grouped into scenes which are...
John R. Kender, Boon-Lock Yeo
ECCV
2004
Springer
14 years 10 months ago
Image and Video Segmentation by Anisotropic Kernel Mean Shift
Mean shift is a nonparametric estimator of density which has been applied to image and video segmentation. Traditional mean shift based segmentation uses a radially symmetric kerne...
Jue Wang, Bo Thiesson, Yingqing Xu, Michael F. Coh...
MOBILITY
2009
ACM
14 years 3 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
IROS
2007
IEEE
240views Robotics» more  IROS 2007»
14 years 2 months ago
Biologically-inspired robotics vision monte-carlo localization in the outdoor environment
— We present a robot localization system using biologically-inspired vision. Our system models two extensively studied human visual capabilities: (1) extracting the “gist” of...
Christian Siagian, Laurent Itti
SIGGRAPH
2003
ACM
14 years 1 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...