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» Exploring Human Visualization of Computer Algorithms
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ACMACE
2006
ACM
14 years 2 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
AFRIGRAPH
2003
ACM
14 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
SAC
2004
ACM
14 years 2 months ago
Axes-based visualizations with radial layouts
In the analysis of multidimensional data sets questions involving detection of extremal events, correlations, patterns and trends play an increasingly important role in a variety ...
Christian Tominski, James Abello, Heidrun Schumann
RT
2001
Springer
14 years 1 months ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
ISVC
2009
Springer
14 years 3 months ago
Image Compression Based on Visual Saliency at Individual Scales
5th International Symposium on Visual Computing, Las Vegas, Nevada, USA, Nov 30 - Dec 2, 2009 The goal of lossy image compression ought to be reducing entropy while preserving the...
Stella X. Yu, Dimitri A. Lisin