Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
We present a framework for content based retrieval (CBR) of remotely sensed imagery. The main focus of our research is the segmentation step in CBR. A bank of gabor filters is use...
For enhancing current driver assistance and information systems with regard to the capability to recognize an individual driver's needs, we conceive a system based on fuzzy lo...
We introduce, characterize and test a vision-based dead-reckoning system for wearable computing that allows to track the user’s trajectory in an unknown and non-instrumented envi...
Daniel Roggen, Reto Jenny, Patrick de la Hamette, ...
—Subspace-based blind and group-blind space-time multiuser detection is invoked for a smart antenna aided generalized MC DS-CDMA system communicating over a dispersive Space-Time...