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KI
2008
Springer
13 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
SSIAI
2000
IEEE
14 years 1 months ago
Content Based Retrieval for Remotely Sensed Imagery
We present a framework for content based retrieval (CBR) of remotely sensed imagery. The main focus of our research is the segmentation step in CBR. A bank of gabor filters is use...
Badrinarayan Raghunathan, Scott T. Acton
HCI
2009
13 years 7 months ago
Agent-Based Driver Abnormality Estimation
For enhancing current driver assistance and information systems with regard to the capability to recognize an individual driver's needs, we conceive a system based on fuzzy lo...
Tony Poitschke, Florian Laquai, Gerhard Rigoll
EUROSSC
2007
Springer
14 years 3 months ago
Mapping by Seeing - Wearable Vision-Based Dead-Reckoning, and Closing the Loop
We introduce, characterize and test a vision-based dead-reckoning system for wearable computing that allows to track the user’s trajectory in an unknown and non-instrumented envi...
Daniel Roggen, Reto Jenny, Patrick de la Hamette, ...
VTC
2006
IEEE
14 years 3 months ago
Subspace-Based Blind and Group-Blind Space-Time Multiuser Detection for the Generalized Multicarrier DS-CDMA Uplink
—Subspace-based blind and group-blind space-time multiuser detection is invoked for a smart antenna aided generalized MC DS-CDMA system communicating over a dispersive Space-Time...
Bin Hu, Lie-Liang Yang, Lajos Hanzo