Model-checking is becoming an accepted technique for debugging hardware and software systems. Debugging is based on the “Check / Analyze / Fix” loop: check the system against a...
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
Designer productivity and design predictability are vital factors for successful embedded system design. Shrinking time-to-market and increasing complexity of these systems requir...
Abstract The increasing complexity of heterogeneous systems-on-chip, SoC, and distributed embedded systems makes system optimization and exploration a challenging task. Ideally, a ...
Arne Hamann, Marek Jersak, Kai Richter, Rolf Ernst
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...