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TOG
2012
181views Communications» more  TOG 2012»
11 years 10 months ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
CHI
2002
ACM
14 years 8 months ago
Physical programming: designing tools for children to create physical interactive environments
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...
Jaime Montemayor, Allison Druin, Allison Farber, S...
CHI
2002
ACM
14 years 8 months ago
A tool-based interactive drawing environment
Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with...
Robert St. Amant, Thomas E. Horton
CHI
1995
ACM
13 years 11 months ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
CHI
2010
ACM
14 years 2 months ago
MotionBeam: designing for movement with handheld projectors
In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement ...
Karl D. D. Willis, Ivan Poupyrev