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HAPTICS
2009
IEEE
14 years 2 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
ISMAR
2006
IEEE
14 years 1 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
TEI
2012
ACM
228views Hardware» more  TEI 2012»
12 years 3 months ago
DressUp: a 3D interface for clothing design with a physical mannequin
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...
WSC
1998
13 years 9 months ago
Discrete-Event Simulation for the Design and Evaluation of Physical Protection Systems
This paper explores the use of discrete-event simulation for the design and control of physical protection systems for fixed-site facilities housing items of significant value. It...
Sabina E. Jordan, Mark K. Snell, Marcella M. Madse...
HCI
2007
13 years 9 months ago
New Type of Auditory Progress Bar: Exploration, Design and Evaluation
In this paper, we focus on the method to explore a different type of auditory progress bar by analyzing the characteristics of the visual progress bar and contexts of auditory appl...
Shuo Hsiu Hsu, Cécile Le Prado, Stép...