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ACMSE
2008
ACM
13 years 11 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
CSCW
2008
ACM
13 years 11 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
BCSHCI
2008
13 years 10 months ago
The SenseCam as a tool for task observation
The SenseCam is a passive capture wearable camera, worn around the neck and developed by Microsoft Research in the UK. When worn continuously it takes an average of 2,000 images p...
Daragh Byrne, Aiden R. Doherty, Gareth J. F. Jones...
CADUI
2006
13 years 10 months ago
The Comets Inspector
Three types of representation are typically produced during the User Interface (UI) development life cycle: a conceptual representation holding the models used for elaborating a UI...
Alexandre Demeure, Gaëlle Calvary, Joëll...
RIAO
2004
13 years 10 months ago
Group Memory Based on the Task Information
A group memory of a project is an information space storing the documents produced and exchanged by members of the group, which may include the electronic discussions that took pl...
Jonathan Yu, James A. Thom, Leila Alem