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» Exploring the Space of a Human Action
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WABI
2004
Springer
116views Bioinformatics» more  WABI 2004»
14 years 29 days ago
Topological Rearrangements and Local Search Method for Tandem Duplication Trees
—The problem of reconstructing the duplication history of a set of tandemly repeated sequences was first introduced by Fitch [4]. Many recent studies deal with this problem, show...
Denis Bertrand, Olivier Gascuel
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 8 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
EVOW
2011
Springer
12 years 11 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
JAIR
2010
131views more  JAIR 2010»
13 years 6 months ago
Narrative Planning: Balancing Plot and Character
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective...
Mark O. Riedl, R. Michael Young
ATAL
2006
Springer
13 years 11 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...