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» Exploring the multiple-GPU design space
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SOFSEM
2000
Springer
14 years 1 months ago
Exhaustive Search, Combinatorial Optimization and Enumeration: Exploring the Potential of Raw Computing Power
For half a century since computers came into existence, the goal of finding elegant and efficient algorithms to solve "simple" (welldefined and well-structured) problems ...
Jürg Nievergelt
MMS
2010
13 years 8 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
CHI
1999
ACM
14 years 2 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
TKDE
1998
122views more  TKDE 1998»
13 years 10 months ago
The Design and Implementation of Seeded Trees: An Efficient Method for Spatial Joins
—Existing methods for spatial joins require pre-existing spatial indices or other precomputation, but such approaches are inefficient and limited in generality. Operand data sets...
Ming-Ling Lo, Chinya V. Ravishankar
VLSID
1999
IEEE
91views VLSI» more  VLSID 1999»
14 years 2 months ago
Timed Circuit Synthesis Using Implicit Methods
The design and synthesis of asynchronous circuits is gaining importance in both the industrial and academic worlds. Timed circuits are a class of asynchronous circuits that incorp...
Robert Thacker, Wendy Belluomini, Chris J. Myers