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FDG
2009
ACM
14 years 3 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CDC
2008
IEEE
14 years 3 months ago
Enabling bio-feedback using real-time fMRI
— Despite the enormous complexity of the human mind, fMRI techniques are able to partially observe the state of a brain in action. In this paper we describe an experimental setup...
Henrik Ohlsson, Joakim Rydell, Anders Brun, Jacob ...
TRIDENTCOM
2008
IEEE
14 years 3 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
14 years 3 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
MM
2005
ACM
141views Multimedia» more  MM 2005»
14 years 2 months ago
SEVA: sensor-enhanced video annotation
In this paper, we study how a sensor-rich world can be exploited by digital recording devices such as cameras and camcorders to improve a user’s ability to search through a larg...
Xiaotao Liu, Mark D. Corner, Prashant J. Shenoy
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