In many cases, practitioners and researchers of HumanComputer Interaction and Usability Engineering rely on users' subjective product quality assessments. Such an assessment ...
We explore the use of the non-dominant hand to control a virtual camera while the dominant hand performs other tasks in a virtual 3D scene. Two experiments and an informal study a...
Industry trends suggest that the PC and telephone user experiences will converge over the next several years. This convergence raises important questions for the HCI community: ho...
Jonathan J. Cadiz, Attila Narin, Gavin Jancke, Ano...
We have designed and built a mobile emotional messaging system named eMoto. With it, users can compose messages through using emotion-related gestures as input, rendering a backgr...
We present a way of making the wearing of a lifelong electrocardiographic health monitor fun for a user. The health monitor is coupled with a reality mediator device to create a P...