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DIGRA
2005
Springer
14 years 1 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
DAGM
2005
Springer
14 years 1 months ago
Combination of Tangent Distance and an Image Distortion Model for Appearance-Based Sign Language Recognition
In this paper, we employ a zero-order local deformation model to model the visual variability of video streams of American sign language (ASL) words. We discuss two possible ways o...
Morteza Zahedi, Daniel Keysers, Thomas Deselaers, ...
ICMCS
2005
IEEE
113views Multimedia» more  ICMCS 2005»
14 years 1 months ago
HMM-Based Deception Recognition from Visual Cues
Behavioral indicators of deception and behavioral state are extremely difficult for humans to analyze. This research effort attempts to leverage automated systems to augment human...
Gabriel Tsechpenakis, Dimitris N. Metaxas, Mark Ad...
VCIP
2001
159views Communications» more  VCIP 2001»
13 years 9 months ago
Embedded-to-lossless coding of motion-compensated prediction residuals in lossless video coding
Lossless video coding is useful in applications where no loss of information or visual quality is tolerable. In embedded to lossless coding an encoded video stream can be decoded ...
G. Charith K. Abhayaratne, Donald M. Monro
WSCG
2003
139views more  WSCG 2003»
13 years 9 months ago
Online Accelerated Rendering of Visual Hulls in Real Scenes
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-f...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel