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» Exploring video streams using slit-tear visualizations
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DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ISMAR
2006
IEEE
14 years 1 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand
TIP
2010
153views more  TIP 2010»
13 years 6 months ago
A Versatile Model for Packet Loss Visibility and its Application to Packet Prioritization
In this paper, we propose a generalized linear model for video packet loss visibility that is applicable to different group-of-picture structures. We develop the model using three...
Ting-Lan Lin, Sandeep Kanumuri, Yuan Zhi, David Po...
CVPR
2009
IEEE
15 years 2 months ago
Observe Locally, Infer Globally: a Space-Time MRF for Detecting Abnormal Activities with Incremental Updates
We propose a space-time Markov Random Field (MRF) model to detect abnormal activities in video. The nodes in the MRF graph correspond to a grid of local regions in the video fra...
Jaechul Kim (University of Texas at Austin), Krist...
MIDDLEWARE
2004
Springer
14 years 1 months ago
Kernel-middleware interaction to support adaptation in pervasive computing environments
In pervasive computing environments, conditions are highly variable and resources are limited. In order to meet the needs of applications, systems must adapt dynamically to changi...
Farshad A. Samimi, Philip K. McKinley, Seyed Masou...