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» Expressive AI: Games and Artificial Intelligence
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AI
2007
Springer
13 years 7 months ago
From here to human-level AI
It is not surprising that reaching human-level AI has proved to be difficult and progress has been slow— though there has been important progress. The slowness and the demand t...
John McCarthy
ATAL
2010
Springer
13 years 8 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
AIIA
2003
Springer
14 years 27 days ago
Combining Intelligent Agents and Animation
This paper reviews FreeWill and other AI architectures that have contributed to the ideas, which underlie it. “FreeWill” proposes and implements a cognitive architecture design...
Adam Szarowicz, Peter Forte
IJCNN
2008
IEEE
14 years 2 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
AI50
2006
13 years 11 months ago
Fifty Years of AI: From Symbols to Embodiment - and Back
There are many stories to tell about the first fifty years of AI. One story is about AI as one of the big forces of innovation in information technology. It is now forgotten that i...
Luc Steels