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» Expressive AI: Games and Artificial Intelligence
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AI
2004
Springer
14 years 1 months ago
On Customizing Evolutionary Learning of Agent Behavior
The fitness function of an evolutionary algorithm is one of the few possible spots where application knowledge can be made available to the algorithm. But the representation and u...
Jörg Denzinger, Alvin Schur
ECAI
2004
Springer
14 years 1 months ago
Compilation of LTL Goal Formulas into PDDL
Abstract. Temporally extended goals are used in planning to express safety and maintenance conditions. Linear temporal logic is the language often used to express temporally extend...
Stephen Cresswell, Alexandra M. Coddington
ATAL
2008
Springer
13 years 9 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
AIIDE
2006
13 years 9 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
EVOW
2010
Springer
14 years 2 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier