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» Expressive AI: Games and Artificial Intelligence
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CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
AI
2000
Springer
13 years 7 months ago
Understanding dynamic scenes
We propose a framework for the representation of visual knowledge in a robotic agent, with special attention to the understanding of dynamic scenes. According to our approach, und...
Antonio Chella, Marcello Frixione, Salvatore Gagli...
AIIDE
2008
13 years 10 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
AI
2008
Springer
13 years 6 months ago
MEBN: A language for first-order Bayesian knowledge bases
Although classical first-order logic is the de facto standard logical foundation for artificial intelligence, the lack of a built-in, semantically grounded capability for reasonin...
Kathryn B. Laskey
ATAL
2009
Springer
14 years 2 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga