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» Expressive AI: Games and Artificial Intelligence
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AIIDE
2007
13 years 9 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
SIGECOM
2010
ACM
128views ECommerce» more  SIGECOM 2010»
13 years 6 months ago
Equilibria of plurality voting with abstentions
In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the ...
Yvo Desmedt, Edith Elkind
SG
2005
Springer
14 years 5 days ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
ISER
2000
Springer
111views Robotics» more  ISER 2000»
13 years 10 months ago
Progress in RoboCup Soccer Research in 2000
: In addition to researchers in AI and robotics, RoboCup attracts ordinary people, especially kids, high school and university students. Over 3000 people from 35 nations around the...
Minoru Asada, Andreas Birk 0002, Enrico Pagello, M...
ATAL
2008
Springer
13 years 8 months ago
Exploiting locality of interaction in factored Dec-POMDPs
Decentralized partially observable Markov decision processes (Dec-POMDPs) constitute an expressive framework for multiagent planning under uncertainty, but solving them is provabl...
Frans A. Oliehoek, Matthijs T. J. Spaan, Shimon Wh...