Manual opacity transfer function editing for volume rendering can be a difficult and counter-intuitive process. This paper proposes a logarithmically scaled editor, and argues tha...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...
—This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and spe...
In this paper we advocate the use of a focal regionguided feature-based volume renderer that offers an alternative for visualization of internal structures of volumetric data. We ...
Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...