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CGI
2006
IEEE
14 years 4 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
RT
1998
Springer
14 years 2 months ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport
VISUALIZATION
1997
IEEE
14 years 2 months ago
Efficient subdivision of finite-element datasets into consistent tetrahedra
This paper discusses the problem of subdividing unstructured mesh topologies containing hexahedra, prisms, pyramids and tetrahedra into a consistent set of only tetrahedra, while ...
Guy Albertelli, Roger Crawfis
ASIAN
2006
Springer
131views Algorithms» more  ASIAN 2006»
14 years 1 months ago
FORM : A Federated Rights Expression Model for Open DRM Frameworks
Abstract. Digital Rights Management frameworks (DRM) aim at protecting and controlling information contents widely distributed on client devices. Using a license, the content provi...
Thierry Sans, Frédéric Cuppens, Nora...
GRAPHICSINTERFACE
2000
13 years 11 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
Frank Dachille, Arie E. Kaufman