Sciweavers

131 search results - page 13 / 27
» Expressive autonomous cinematography for interactive virtual...
Sort
View
IAT
2010
IEEE
13 years 5 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
CA
2002
IEEE
14 years 15 days ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
ACMACE
2006
ACM
14 years 1 months ago
From driving to expressive music performance: ensuring tempo smoothness
This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...
Jie Liu, Elaine Chew, Alexandre R. J. Franç...
ICMCS
2005
IEEE
112views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Analysis of expressing audiences in a cyber-theater
This paper studies how audiences should be expressed in a Cyber- theater, in which remotely located persons can direct plays as directors, perform as performers and/or see the per...
Don Wan Kang, Kay Huang, Jun Ohya
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 22 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...