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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 17 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CGIM
2003
13 years 8 months ago
Real-time Facial Expressions in the Auslan Tuition System
Facial expressions are an integral part of Australian Sign Language (Auslan). This paper presents the implementation and integration of facial expression into the Auslan Tuition S...
J. C. Wong, Eun-Jung Holden, Nick Lowe, Robyn A. O...
TSD
2010
Springer
13 years 5 months ago
Expressive Gibberish Speech Synthesis for Affective Human-Computer Interaction
In this paper we present our study on expressive gibberish speech synthesis as a means for affective communication between computing devices, such as a robot or an avatar, and thei...
Selma Yilmazyildiz, Lukas Latacz, Wesley Mattheyse...
FLAIRS
2007
13 years 9 months ago
Adapting Psychologically Grounded Facial Emotional Expressions to Different Anthropomorphic Embodiment Platforms
Starting from the assumptions that human-ambient intelligence interaction will be improved by having more human-human like communications and that facial expressions are fundament...
Marco Paleari, Amandine Grizard, Christine L. Lise...
ICMCS
2005
IEEE
116views Multimedia» more  ICMCS 2005»
14 years 29 days ago
Multimodal Emotion Recognition and Expressivity Analysis
The paper presents the framework of a special session that aims at investigating the best possible techniques for multimodal emotion recognition and expressivity analysis in human...
Stefanos D. Kollias, Kostas Karpouzis