The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Facial expressions are an integral part of Australian Sign Language (Auslan). This paper presents the implementation and integration of facial expression into the Auslan Tuition S...
J. C. Wong, Eun-Jung Holden, Nick Lowe, Robyn A. O...
In this paper we present our study on expressive gibberish speech synthesis as a means for affective communication between computing devices, such as a robot or an avatar, and thei...
Starting from the assumptions that human-ambient intelligence interaction will be improved by having more human-human like communications and that facial expressions are fundament...
Marco Paleari, Amandine Grizard, Christine L. Lise...
The paper presents the framework of a special session that aims at investigating the best possible techniques for multimodal emotion recognition and expressivity analysis in human...