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VISUALIZATION
2002
IEEE
14 years 22 days ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
CG
2004
Springer
13 years 7 months ago
CyberTape: an interactive measurement tool on polyhedral surface
Polyhedral mesh surfaces are widely utilized to represent objects reconstructed from 3D ranged images. In computer-aided engineering, it is desired to not only observe but also me...
Charlie C. L. Wang
DIGRA
2005
Springer
14 years 1 months ago
The Ethics of Computer Game Design
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”1 ....
Miguel Sicart
ICCV
2003
IEEE
14 years 9 months ago
A New Paradigm for Recognizing 3-D Object Shapes from Range Data
Most of the work on 3-D object recognition from range data has used an alignment-verification approach in which a specific 3-D object is matched to an exact instance of the same o...
Salvador Ruiz-Correa, Linda G. Shapiro, Marina Mei...
BMVC
2001
13 years 10 months ago
A Buyer's Guide to Euclidean Elliptical Cylindrical and Conical Surface Fitting
The ability to construct CAD or other object models from edge and range data has a fundamental meaning in building a recognition and positioning system. While the problem of model...
Petko Faber, Robert B. Fisher