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UAIS
2011
237views more  UAIS 2011»
13 years 2 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
TMM
2010
249views Management» more  TMM 2010»
13 years 2 months ago
Bridging the Semantic Gap Between Image Contents and Tags
With the exponential growth of Web 2.0 applications, tags have been used extensively to describe the image contents on the Web. Due to the noisy and sparse nature in the human gene...
Hao Ma, Jianke Zhu, Michael R. Lyu, Irwin King
ACL
2011
12 years 11 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
CIKM
2009
Springer
14 years 1 months ago
Incremental query evaluation for support vector machines
Support vector machines (SVMs) have been widely used in multimedia retrieval to learn a concept in order to find the best matches. In such a SVM active learning environment, the ...
Danzhou Liu, Kien A. Hua
MM
2009
ACM
221views Multimedia» more  MM 2009»
14 years 1 months ago
Using large-scale web data to facilitate textual query based retrieval of consumer photos
The rapid popularization of digital cameras and mobile phone cameras has lead to an explosive growth of consumer photo collections. In this paper, we present a (quasi) real-time t...
Yiming Liu, Dong Xu, Ivor W. Tsang, Jiebo Luo