A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
We present systems of logic programming agents (LPAS) to model the interactions between decision-makers while evolving to a conclusion. Such a system consists of a number of agents...
We utilize evolutionary game theory to study the evolution of cooperative societies and the behaviors of individual agents (i.e., players) in such societies. We present a novel pla...
Kan-Leung Cheng, Inon Zuckerman, Ugur Kuter, Dana ...