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» Extensive Games as Process Models
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MFCS
2010
Springer
13 years 8 months ago
Proof Systems and Transformation Games
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certa...
Yoram Bachrach, Michael Zuckerman, Michael Wooldri...
BPM
2008
Springer
217views Business» more  BPM 2008»
13 years 12 months ago
Detecting Regulatory Compliance for Business Process Models through Semantic Annotations
A given business process may face a large number of regulatory obligations the process may or comply with. Providing tools and techniques through which an evaluation of the complia...
Guido Governatori, Jörg Hoffmann, Shazia Wasi...
CGF
2008
151views more  CGF 2008»
13 years 10 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
TCOM
2011
130views more  TCOM 2011»
13 years 5 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...