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» Extensive Games as Process Models
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NIPS
2007
13 years 9 months ago
Regret Minimization in Games with Incomplete Information
Extensive games are a powerful model of multiagent decision-making scenarios with incomplete information. Finding a Nash equilibrium for very large instances of these games has re...
Martin Zinkevich, Michael Johanson, Michael H. Bow...
CEC
2009
IEEE
14 years 2 months ago
Modeling multi-agent labor market based on co-evolutionary computation and game theory
— In a real-world, labor market consist of employer and employee, and these individuals form relationship through mutual interactions. This paper mainly focuses on development of...
Hee-Taek Kim, Sung-Bae Cho
DIGRA
2005
Springer
14 years 1 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
IFIP
2001
Springer
13 years 12 months ago
Better Safe than Sorry? In Search of an Internet Business Model in Online Entertainment
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Ola Henfridsson, Helena Holmström, Ole Hanset...