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» Eye Typing using Markov and Active Appearance Models
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CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
TMI
2010
175views more  TMI 2010»
13 years 2 months ago
Spatially Adaptive Mixture Modeling for Analysis of fMRI Time Series
Within-subject analysis in fMRI essentially addresses two problems, the detection of brain regions eliciting evoked activity and the estimation of the underlying dynamics. In [1, 2...
Thomas Vincent, Laurent Risser, Philippe Ciuciu
TASLP
2010
99views more  TASLP 2010»
13 years 6 months ago
A Virtual Model of Spring Reverberation
—The digital emulation of analog audio effects and synthesis components, through the simulation of lumped circuit components has seen a large amount of activity in recent years; ...
Stefan Bilbao, Julian Parker
KDD
2010
ACM
244views Data Mining» more  KDD 2010»
13 years 6 months ago
Finding effectors in social networks
Assume a network (V, E) where a subset of the nodes in V are active. We consider the problem of selecting a set of k active nodes that best explain the observed activation state, ...
Theodoros Lappas, Evimaria Terzi, Dimitrios Gunopu...
HUMO
2007
Springer
14 years 1 months ago
Multi-activity Tracking in LLE Body Pose Space
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...