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AUGHUMAN
2010
13 years 6 months ago
The Reading Glove: designing interactions for object-based tangible storytelling
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
Joshua Tanenbaum, Karen Tanenbaum, Alissa Nicole A...
CHI
2004
ACM
14 years 9 months ago
Deception and design: the impact of communication technology on lying behavior
Social psychology has demonstrated that lying is an important, and frequent, part of everyday social interactions. As communication technologies become more ubiquitous in our dail...
Jeffrey T. Hancock, Jennifer Thom-Santelli, Thomps...
CHI
2007
ACM
14 years 19 days ago
An exploratory study of input configuration and group process in a negotiation task using a large display
This paper reports on an exploratory study of the effects of input configuration on group behavior and performance in a collaborative task performed by a collocated group using a ...
Jeremy P. Birnholtz, Tovi Grossman, Clarissa Mak, ...
CHI
2009
ACM
14 years 9 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
CHI
2010
ACM
14 years 3 months ago
Friends only: examining a privacy-enhancing behavior in facebook
Privacy practices in social network sites often appear paradoxical, as content-sharing behavior stands in conflict with the need to reduce disclosure-related harms. In this study ...
Fred Stutzman, Jacob Kramer-Duffield