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GI
2004
Springer
14 years 10 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
UML
2004
Springer
14 years 8 days ago
Open Issues in Industrial Use Case Modeling
Use Cases have achieved wide use as a specification tool for observable behavior of systems. However, there is still much controversy, inconsistent use, and free-flowing interpreta...
Gonzalo Génova, Juan Llorens Morillo, Pierr...
ARTMED
2008
108views more  ARTMED 2008»
13 years 7 months ago
Drinking from the firehose of experience
The problem of consciousness has captured the imagination of philosophers, neuroscientists, and the general public, but has received little attention within AI. However, concepts ...
Benjamin Kuipers
CGF
2004
151views more  CGF 2004»
13 years 6 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
PRL
2007
148views more  PRL 2007»
13 years 6 months ago
Damascening video databases for evaluation of face tracking and recognition - The DXM2VTS database
Performance quantification of biometric systems, such as face tracking and recognition highly depend on the database used for testing the systems. Systems trained and tested on r...
Dereje Teferi, Josef Bigün