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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 19 days ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
WAPCV
2007
Springer
14 years 1 months ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
AWIC
2003
Springer
14 years 29 days ago
From Search Engines to Question-Answering Systems - The Need for New Tools
Abstract Search engines, with Google at the top, have many remarkable capabilities. But what is not among them is the deduction capability—the capability to synthesize an answer ...
Lotfi A. Zadeh
BC
2006
44views more  BC 2006»
13 years 7 months ago
Iterative cooperation between parallel pathways for object and background motion
In a typical visual scene, one or more objects move relative to a larger background, which can itself be in motion as a result of the observer's eyes moving with respect to th...
Alireza S. Mahani, Ralf Wessel