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» FFT and Convolution Performance in Image Filtering on GPU
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TMI
2002
115views more  TMI 2002»
13 years 7 months ago
Discretization of the Radon transform and of its inverse by spline convolutions
Abstract--We present an explicit formula for B-spline convolution kernels; these are defined as the convolution of several B-splines of variable widths and degrees . We apply our r...
Stefan Horbelt, Michael Liebling, Michael Unser
CEC
2008
IEEE
14 years 1 months ago
Evolution of image filters on graphics processor units using Cartesian Genetic Programming
— Graphics processor units are fast, inexpensive parallel computing devices. Recently there has been great interest in harnessing this power for various types of scientific comp...
Simon Harding
VISSYM
2007
13 years 9 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
WSCG
2004
282views more  WSCG 2004»
13 years 8 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
TOG
2002
154views more  TOG 2002»
13 years 7 months ago
Image based flow visualization
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
Jarke J. van Wijk