We present a framework that will enable scalable analysis and design of graceful degradation in distributed embedded systems. We define graceful degradation in terms of utility. A...
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
Distributed embedded systems implemented with mixed, eventtriggered and time-triggered task sets, which communicate over bus protocols consisting of both static and dynamic phases...
Efficiency with respect to energy consumption has increasingly been recognized as an important quality attribute for distributed software systems in embedded and pervasive environm...
In this paper we present a software tool for the simulation of distributed real-time embedded systems. Our tool is based on the popular NS-2 package for simulating the networking ...