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CDC
2010
IEEE
139views Control Systems» more  CDC 2010»
13 years 5 months ago
Communication, convergence, and stochastic stability in self-assembly
Existing work on programmable self assembly has focused on deterministic performance guarantees--stability of desirable states. In particular, for any acyclic target graph a binary...
Michael J. Fox, Jeff S. Shamma
AIIDE
2008
14 years 18 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CAV
2009
Springer
206views Hardware» more  CAV 2009»
14 years 10 months ago
D-Finder: A Tool for Compositional Deadlock Detection and Verification
D-Finder tool implements a compositional method for the verification of component-based systems described in BIP language encompassing multi-party interaction. For deadlock detecti...
Saddek Bensalem, Marius Bozga, Thanh-Hung Nguyen, ...
IWRIDL
2006
ACM
141views Education» more  IWRIDL 2006»
14 years 4 months ago
Shallow syntax analysis in Sanskrit guided by semantic nets constraints
We present the state of the art of a computational platform for the analysis of classical Sanskrit. The platform comprises modules for phonology, morphology, segmentation and shal...
Gérard P. Huet
DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...