Existing work on programmable self assembly has focused on deterministic performance guarantees--stability of desirable states. In particular, for any acyclic target graph a binary...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
D-Finder tool implements a compositional method for the verification of component-based systems described in BIP language encompassing multi-party interaction. For deadlock detecti...
Saddek Bensalem, Marius Bozga, Thanh-Hung Nguyen, ...
We present the state of the art of a computational platform for the analysis of classical Sanskrit. The platform comprises modules for phonology, morphology, segmentation and shal...
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...