Camera calibration methods, whether implicit or explicit, are a critical part of most 3D vision systems. These methods involve estimation of a model for the camera that produced t...
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
The 3D reconstruction of a face from a single frontal image is an ill-posed problem. This is further accentuated when the face image is captured under different poses and/or compl...