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» Face Reconstruction in the Wild
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CA
1998
IEEE
13 years 11 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
13 years 11 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
ICIP
2009
IEEE
14 years 8 months ago
Model-based Shape Recovery From Single Images Of General And Unknown Lighting
We present a new statistical shape-from-shading framework for images of unknown illumination. The object (e.g., face) to be reconstructed is described by a parametric model. To de...
ALMOB
2006
102views more  ALMOB 2006»
13 years 7 months ago
Mining, compressing and classifying with extensible motifs
Background: Motif patterns of maximal saturation emerged originally in contexts of pattern discovery in biomolecular sequences and have recently proven a valuable notion also in t...
Alberto Apostolico, Matteo Comin, Laxmi Parida
PAMI
2008
231views more  PAMI 2008»
13 years 7 months ago
Nonrigid Structure-from-Motion: Estimating Shape and Motion with Hierarchical Priors
This paper describes methods for recovering time-varying shape and motion of nonrigid 3D objects from uncalibrated 2D point tracks. For example, given a video recording of a talkin...
Lorenzo Torresani, Aaron Hertzmann, Christoph Breg...