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WSCG
2004
173views more  WSCG 2004»
13 years 9 months ago
Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation
We present a new interface for producing high quality web deliverable interactive 3D facial animation. We aim at providing visual artists with established 3D character animation t...
Nicoletta Adamo-Villani, Amit Chourasia, Clark A. ...
IVC
2007
266views more  IVC 2007»
13 years 7 months ago
Face detection and facial feature localization without considering the appearance of image context
Face and facial feature detection plays an important role in various applications such as human computer interaction, video surveillance, face tracking, and face recognition. Effi...
Suphakant Phimoltares, Chidchanok Lursinsap, Kosin...
CA
2003
IEEE
14 years 1 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...
APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 9 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
ICCV
2011
IEEE
12 years 7 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic