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DIMEA
2008
154views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Emotionally aware automated portrait painting
We combine a machine vision system that recognises emotions and a non-photorealistic rendering (NPR) system to automatically produce portraits which heighten the emotion of the si...
Simon Colton, Michel François Valstar, Maja...
IWEC
2008
13 years 9 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
ICIP
2007
IEEE
14 years 9 months ago
Super-Resolved Facial Texture Under Changing Pose and Illumination
In this paper, we propose a method to incrementally superresolve 3D facial texture by integrating information frame by frame from a video captured under changing poses and illumin...
Jiangang Yu, Bir Bhanu, Yilei Xu, Amit K. Roy Chow...
TOG
2010
75views more  TOG 2010»
13 years 6 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
Hao Li, Thibaut Weise, Mark Pauly
CVPR
2010
IEEE
13 years 8 months ago
Towards general motion-based face recognition
Motion-based face recognition is a young research topic, inspired mainly by psychological studies on motionbased perception of human faces. Unlike its close relative, appearance-b...
Ning Ye, Terence Sim