Abstract. This paper proposes a novel face mosaicing approach to modeling human facial appearance and geometry in a unified framework. The human head geometry is approximated with...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...