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» Facilitating collaboration through design games
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ECIS
2004
13 years 11 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 3 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
WETICE
2007
IEEE
14 years 4 months ago
Enabling Collaborative eHealth through Triplespace Computing
The design and promotion of electronic patient summaries as an instrument to facilitate the pervasive delivery of healthcare is emerging as a key technology in eHealth solutions. ...
Lyndon J. B. Nixon, Dario Cerizza, Emanuele Della ...
CSCW
2008
ACM
13 years 11 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
C5
2009
IEEE
14 years 4 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke