We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Abstract. We address a location-allocation problem that requires deciding the location of a set of facilities, the allocation of customers to those facilities under facility capaci...
The Terrain-Based Genetic Algorithm (TBGA) is a self-tuning version of the traditional Cellular Genetic Algorithm (CGA). In a TBGA, various combinations of parameter values appear...
V. Scott Gordon, Rebecca Pirie, Adam Wachter, Scot...
— In this paper we predict the amount of slip an exploration rover would experience using stereo imagery by learning from previous examples of traversing similar terrain. To do t...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
In this paper, we give the first constant-approximations for a number of layered network design problems. We begin by modeling hierarchical caching, where caches are placed in la...