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ICVGIP
2008
13 years 9 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan
CP
2009
Springer
14 years 8 months ago
Solving a Location-Allocation Problem with Logic-Based Benders' Decomposition
Abstract. We address a location-allocation problem that requires deciding the location of a set of facilities, the allocation of customers to those facilities under facility capaci...
Mohammad M. Fazel-Zarandi, J. Christopher Beck
GECCO
1999
Springer
13 years 11 months ago
Terrain-Based Genetic Algorithm (TBGA): Modeling Parameter Space as Terrain
The Terrain-Based Genetic Algorithm (TBGA) is a self-tuning version of the traditional Cellular Genetic Algorithm (CGA). In a TBGA, various combinations of parameter values appear...
V. Scott Gordon, Rebecca Pirie, Adam Wachter, Scot...
ICRA
2006
IEEE
87views Robotics» more  ICRA 2006»
14 years 1 months ago
Learning to Predict Slip for Ground Robots
— In this paper we predict the amount of slip an exploration rover would experience using stereo imagery by learning from previous examples of traversing similar terrain. To do t...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
FOCS
2000
IEEE
13 years 12 months ago
Hierarchical Placement and Network Design Problems
In this paper, we give the first constant-approximations for a number of layered network design problems. We begin by modeling hierarchical caching, where caches are placed in la...
Sudipto Guha, Adam Meyerson, Kamesh Munagala