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» False-Name-Proofness in Social Networks
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FDG
2009
ACM
14 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HUC
2009
Springer
14 years 2 months ago
From spaces to places: emerging contexts in mobile privacy
Mobile privacy concerns are central to Ubicomp and yet remain poorly understood. We advocate a diversified approach, enabling the cross-interpretation of data from complementary m...
Clara Mancini, Keerthi Thomas, Yvonne Rogers, Blai...
ATAL
2008
Springer
14 years 4 days ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon
CSCW
2008
ACM
13 years 12 months ago
Providing awareness in multi-synchronous collaboration without compromising privacy
When involved in collaborative tasks, users often choose to use multi-synchronous applications in order to concurrently work in isolation. Hence, privacy of their changes is maint...
Claudia-Lavinia Ignat, Stavroula Papadopoulou, G&e...
ELPUB
2008
ACM
13 years 12 months ago
A Semantic Web Powered Distributed Digital Library System
ResearchinHumanitiesandSocialSciencesistraditionallybasedonprintedpublicationssuchasmanuscripts, personal correspondence, first editions and other types of documents which are oft...
Michele Nucci, Michele Barbera, Christian Morbidon...