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» Familial collaborations in a museum
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VW
2009
Springer
153views Virtual Reality» more  VW 2009»
14 years 3 months ago
A Content Management System for User-Driven Museums in Second life
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which support...
Kingkarn Sookhanaphibarn, Ruck Thawonmas
CSCL
2010
13 years 3 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
CHI
2003
ACM
14 years 8 months ago
Lessons from the lighthouse: collaboration in a shared mixed reality system
Museums attract increasing numbers of online visitors along with their conventional physical visitors. This paper presents a study of a mixed reality system that allows web, virtu...
Barry Brown, Ian MacColl, Matthew Chalmers, Areti ...
ICADL
2007
Springer
90views Education» more  ICADL 2007»
14 years 2 months ago
How to Prepare a European Digital Library
This presentation shows how the joint efforts of the national libraries of Europe over the past 20 years have paved the way for the creation of a European Digital Library; currentl...
Olaf D. Janssen
CHI
2009
ACM
14 years 1 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...