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WSCG
2003
170views more  WSCG 2003»
13 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
WSCG
2000
93views more  WSCG 2000»
13 years 11 months ago
Real-time Animation Technique for Flexible and Thin Objects
In this paper, we propose an e cient technique for the animation of exible thin objects. Massspring model was employed to represent the exible objects. Many techniques have used t...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Do...
WSC
1997
13 years 11 months ago
Time-Parallel Generation of Self-Similar ATM Traffic
We present a time–parallel technique for the fast generation of self–similar traffic which is suitable for performance studies of Asynchronous Transfer Mode (ATM) networks. Th...
Ioanis Nikolaidis, C. Anthony Cooper, Kalyan S. Pe...
WSC
1997
13 years 11 months ago
A Hybrid Tool for the Performance Evaluation of NUMA Architectures
We present a system for describing and solving closed queuing network models of the memory access performance of NUMA architectures. The system consists of a model description lan...
James Westall, Robert Geist
DC
2010
13 years 9 months ago
Distributed algorithms for ultrasparse spanners and linear size skeletons
We present efficient algorithms for computing very sparse low distortion spanners in distributed networks and prove some non-trivial lower bounds on the tradeoff between time, spar...
Seth Pettie